ogMDpalette
4D component
Google Material Design colors manager
Introduction
At actual time, the initial 4D color’s management is old (then boring), with a non efficient palette. Data is also stored in a strange way (minus). When discovering the google Material Design palette, I immediately understood that it was a good readable and sensitive way of managing colors.
Then the goal was to convert old databases easily from 4D to MD colors system, and have a efficient way to deal with palette’s choosers, for single and twin colors using dedicated widgets.
This component is dedicated to give you the ability to :
- use SVG drawing for palettes
- convert color / colors between MD / 4D.
- convert colors from / to value and Stroke / Fill.
- convert from RGB to R G B, and HSL.
- utilities for randomize, and operator add.
- different widgets for different user’s needs
- use luxurious palettes for single or double colors, with popup or SVG.
- deal with the transparent color.
This new component name is « ogMDpalette.4dbase ».
Palette MD
Palette 4D
4D to MD converter setup
Documentation pdf here (1.23 MB)
HDI (How Do I) but compiled archive here (70.82 MB)
Licensing & Pricing
ogMDpalette has a very simple licensing scheme:
- € 400 per platform (Mac or Windows)
- € 600 if both platforms are purchased at once (Mac and Windows)
Both licenses allow unlimited deployment.
From 4D v15
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Windows • Intel® CoreDuo or higher • Windows 7 • 4 Go RAM minimum, 8 Go recommanded • Screen resolution : 1280 x 1024 |
Mac OS • Intel® CoreDuo or higher • Mac OS X 10.7.5 ("Lion") or higher • 4 Go RAM minimum, 8 Go recommanded • Screen resolution : 1280 x 1024 |