MDpalette

 

ogMDpalette

4D component

Google Material Design colors manager

Introduction

At actual time, the initial 4D color’s management is old (then boring), with a non efficient palette. Data is also stored in a strange way (minus). When discovering the google Material Design palette, I immediately understood that it was a good readable and sensitive way of managing colors.

Then the goal was to convert old databases easily from 4D to MD colors system, and have a efficient way to deal with palette’s choosers, for single and twin colors using dedicated widgets.

This component is dedicated to give you the ability to :

  • use SVG drawing for palettes
  • convert color / colors between MD / 4D.
  • convert colors from / to value and Stroke / Fill.
  • convert from RGB to R G B, and HSL.
  • utilities for randomize, and operator add.
  • different widgets for different user’s needs
  • use luxurious palettes for single or double colors, with popup or SVG.
  • deal with the transparent color.

This new component name is « ogMDpalette.4dbase ».

 

Palette MD

paletteMD1paletteMD2 

Palette 4D

palette4D1palette4D2

 4D to MD converter setup

4DMDconverter

 

Documentation pdf here (1.23 MB)

HDI (How Do I) but compiled archive here (70.82 MB)

From 4D v15

4D

 

logoWindows

 

logoApple

 

Windows 

• Intel® CoreDuo or higher

• Windows 7

• 4 Go RAM minimum, 8 Go recommanded

• Screen resolution : 1280 x 1024 

Mac OS 

• Intel® CoreDuo or higher

• Mac OS X 10.7.5 ("Lion") or higher

• 4 Go RAM minimum, 8 Go recommanded 

Screen resolution : 1280 x 1024